Buy credits. Spend them when a delivery runs.
There is no subscription tier to pick and no monthly allowance to waste. Credits sit on the account until a paid action succeeds, and a failed action is refunded.
New accounts start with 30 credits, enough for 3 deliveries, without a card. That is enough to wire up your store and put a real order through before you buy anything.
Credit packs
-
Starter credits
Small top-up for occasional delivery runs.
- Credits
- 1,000
- Price
- $9
- Typical deliveries
- 100
-
Growth credits
The regular pack for active stores.
- Credits
- 5,000
- Price
- $29
- Typical deliveries
- 500
-
Business credits
Lower unit cost for busy preset sellers.
- Credits
- 15,000
- Price
- $69
- Typical deliveries
- 1,500
-
Volume credits
Best unit cost for high-volume storefronts.
- Credits
- 50,000
- Price
- $179
- Typical deliveries
- 5,000
What each action costs.
The share is the only action that costs anything, so a delivery is 10 credits. Friend requests are free, and so is anything that only reads data, which keeps a polling integration free.
| Action | Credits |
|---|---|
| Preset share | 10 |
| Capture share | 10 |
| Friend request and unfollow | 0 |
| Sign in, profile checks, preset lists | 0 |
Payment
Checkout runs through Stripe. Credits are added once Stripe confirms the payment on its webhook.
Expiry
Credits do not expire. They stay on the account and any active API token can spend them.
Still deciding
The FAQ covers how credentials are stored, why we suggest a dedicated store account, and what happens when a delivery fails.